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Old Aug 01, 2005, 04:00 AM // 04:00   #21
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If i have no right to say what to game was made for neither do you. who cares about what it was made for in the first place, its a VIDEOGAME! Seriously, its not a big deal.

My only reason for posting in here was that the creation of a PvE Guild Ladder is a terrible idea that wont be liked at all, because PvE is not fun after 500 hours of game play, adding a ladder for it wouldn't make it better. PvP on the other hand will never get old, because of the constant creation of new builds and strategies.

Oh, and all of you who read my post, and flamed it... what are you twelve?Go ask A-net what the game was mainly made for if you really want to try and proove me wrong.

After all, it's not a MMORPG. If you don't believe me, go ask them yourselves. They will tell you the game is an online rpg not MMO. They did not want an MMO and most MMOs are based on PvE only. THEREFORE the game is better set for PvP rather than PvE.

In all reality, GW is a poor PvE game that could use some work, but PvP is the best out there. I don't understand why someone would play GW just for PvE because it really is not that great.

Arena Net will not make a PvE ladder. Once again, End of Story.

"5---So you're saying everyone who enjoys PvE should have to enthusiastically play PvP to get their guild recognized in some way or another? Boy that sounds dumb, doesn't it? Not only dumb, but about as unfair as PvP players having to play PvE, you wouldn't want that would you?"

No i'm not saying that everyone who plays PvE should play PvP to have there guild recognized because if your guild is PvE only, why would it care about Rank and Rating in the first place? Most Guilds while recruiting, say if their PvE or PvP. The only time anyone looks up another guild on the Ladder is MAINLY durring 3 times. In Tombs, Guild battles, and while recruiting. So, if your looking for people to get into your PvE guild just say your PvE only.

Last edited by Undivine; Jan 16, 2008 at 05:15 AM // 05:15.. Reason: Double-post
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Old Aug 01, 2005, 10:33 AM // 10:33   #22
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Quote:
Originally Posted by Chrisby Pwns
If i have no right to say what to game was made for neither do you. who cares about what it was made for in the first place, its a VIDEOGAME! Seriously, its not a big deal.

My only reason for posting in here was that the creation of a PvE Guild Ladder is a terrible idea that wont be liked at all, because PvE is not fun after 500 hours of game play, adding a ladder for it wouldn't make it better. PvP on the other hand will never get old, because of the constant creation of new builds and strategies.
I don't beleive any of the people ASKING for a PvE ladder are SAYING that's what the game was made for we are merely requesting it.
Obviously you are wrong Chrispy, it seems to me that a PvE ladder WOULD be liked by myself and many of the other people that back the idea. Mayhaps some of us feel that PvP gets old & boring.

Quote:
Originally Posted by Chrisby Pwns
Oh, and all of you who read my post, and flamed it... what are you twelve?Go ask A-net what the game was mainly made for if you really want to try and proove me wrong. .
FYI, I'm 36 and a married father of 6,been playing RPG's Since Pen & Paper. You are the one who's behavior is common to an adolescent. See example:
Quote:
Originally Posted by Chrisby Pwns
This Post for PvE guilds is actually so unrealistic and retarded, im actually laughing out loud.

You made me so angry at you, i registared just to post this.
You may wish to go back and thopuroughly read my previous post here before you reply again, it will save everyone time.

Quote:
Originally Posted by Chrisby Pwns
After all, it's not a MMORPG. If you don't believe me, go ask them yourselves. They will tell you the game is an online rpg not MMO. They did not want an MMO and most MMOs are based on PvE only. THEREFORE the game is better set for PvP rather than PvE.
You said it, the game is an RPG = ROLE PLAYING GAME(Which means players having a role) not a Fighting Game or an FPS/FPW(First Person Shooter/First Person Weapon) Again, thouroughly read my previous post to answer most of the rebuttals you are thinking of right now, I got ya covered already.
Quote:
Originally Posted by Chrisby Pwns
In all reality, GW is a poor PvE game that could use some work, but PvP is the best out there. I don't understand why someone would play GW just for PvE because it really is not that great.

Arena Net will not make a PvE ladder. Once again, End of Story.
People would play just for PvE, because that's what they like, just as you obviously like just PvP.

Do you work for Anet, or have some inside info the rest of us don't? Then how do you know that Anet will not make a PvE Ladder? Have you seen the future? I don't think so. So therefore it is not "End of Story" if enough of the people that buy thier product request ANYTHING FEASIBLE then I would at least hope Anet considers implementing it in game. Yet again go thouroughly read my previous post in this thread before replying again.
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Old Aug 03, 2005, 01:27 PM // 13:27   #23
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Quote:
Originally Posted by Ensabah Nur
Do you work for Anet, or have some inside info the rest of us don't? Then how do you know that Anet will not make a PvE Ladder? Have you seen the future? I don't think so. So therefore it is not "End of Story" if enough of the people that buy thier product request ANYTHING FEASIBLE then I would at least hope Anet considers implementing it in game. Yet again go thouroughly read my previous post in this thread before replying again.
I don't have to say anything about my afiliations with Anet. I actually don't want to say anything so i wont. But that doesn't say i havent met some of em.
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Old Aug 03, 2005, 03:41 PM // 15:41   #24
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Quote:
Originally Posted by Chrisby Pwns
Since when did i say GW was even close to a fighting game or FPS (whats FPW... Hexen???). I indeed said RPG. ROLE PLAYING GAME. PvP is still role playing. Im playing a role as a necromancer that makes most people kill themselves. PvE has nothing to do with what type of game it is.
PvE is intrinsically linked to roleplay and vice versa. PvE is as important to this roleplay game as to any other. it tells the story, fleshes out the background of our characters, and give the context in which the battle between guilds is taking place. that is the roleplay. That you are a necromancer that makes people kill themselves does not make it role-play per se. by that logic, Counterstrike might be considered a RPG, by virtue of the fact that i am killing at long range with a single shot, so i'm playing the role of a sniper, or i'm using a high powered automatic rifle, so i'm playing the role of a point man.
Role play is more than that. its about your character's personality, his goals, his alliances and the choices he makes.
now having said that, Chrisby, if your goal is to weld your guild into a tight-knit, powerful squad that will achieve dominance by force of arms over all that stand before you, then so be it. i'm not saying that is any less worthy a goal than any other you could take in this game. but to facilitate that, you have the PvP arenas and the online ranking and presumeably you've played enough PvE to unlock at least some of the cool skills.
but there are other players out there who love Guild Wars as much as you might, but who actually enjoy killing the many (and some, quite dangerous, even for a full party) minions that lurk out in Tyria. is it not worth rewarding a guild leader and his officers, if, instead of spending all their time in the rewarding cut-and-thrust (no pun intended) of PvP, they choose to devote hours to questing and slogging through mobs, just so that two or three members of the guild in the party might cap a elite skill from a particular remotely located boss? your guild's ranking and ladder in PvP would be completely unaffected, but you would deny that this kind of hard work and guild camaraderie is in the spirit of Guild Wars and should be recognised? if i were a game designer, i know i would want people to enjoy the fruits of my labour, to explore every lush landscape, to hunt down every skill, item and treasure and to do battle against all the creatures i took so long to script and animated.
some recognisition for PvEs, just like the PvPs enjoy, can't be completely a bad thing. come on Chrisby, think of it from a PvP perspective if you want: extra incentive for attaining things like elite skills and unlocked items is only going to lead to better armed and specced guilds in the PvP arenas. Better armed and specced guilds means tougher fights, more challenges and more glory for the winners. thats got to be a good thing for everyone
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Old Aug 03, 2005, 07:06 PM // 19:06   #25
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IMO, to each his own. You can voice your opinions as much as you want, but you can not force them on people. In otherwords, I take much of what I read with a grain of salt.

Not to insult the intelligence of our 14 year old friend, but I do find with age comes more openmindedness; when you've experienced the world a bit more, you'll begin to understand this more.

But I detract from the OP. I think PvE is a very important component of GW. Personally, that's why I bought the game. If I were to take a survey, albeit from a small subset of people, it may not hold much water from a statistical point of view, but in any case, the majority of my friends (on GW) are PvErs and will only start to play some PvP after ascension.

I think a PvE ladder is quite an original idea. I'm not sure why some on this thread have taken offense to this, as this would in no way impact the PvP ladder. Trying to fight about something that is really of no consequence to you makes me shake my head in wonder....

-Ashraven
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Old Aug 03, 2005, 07:21 PM // 19:21   #26
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Quote:
Originally Posted by Chrisby Pwns
This Post for PvE guilds is actually so unrealistic and retarded, im actually laughing out loud.

You made me so angry at you, i registared just to post this.

Number 1, Guild Wars is ment for PvP, PvE was just added to make the game a bit easier to unlock skills, and items.

Number 2, Guild Wars would SUCK SO BAD if it was made better for PvE characters because no one would play it, 90% of the population of GW is PvP, and they enjoy the game the way it is. If A-net changed the game to comfort PvE characters, they would have 90% of the player population LEAVE ENTIRELY.
what type of scientific formula did you use to come up with this information? 90% play PVP only? i believe that i read in another post that aprox 400,000 people have registered their copy of guild wars........so that means only 40,000 people play PvE? yeah ok.....
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Old Aug 03, 2005, 08:02 PM // 20:02   #27
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I think PvP and PvE are linked. I went to Tomb of Primeval Kings (w/c can be found just north of Dragon's Lair in PvE) and joined the fight. In the battle field I saw a friend of mine in his PvP character. that means (i believe that) that both PvP and PvE players can meet up each other in Tomb of Primeval Kings.

Correct me if I am wrong.

If I am right, Chrisby Pwns may have included PvE players in his estimated 90% of PvP players.
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Old Aug 03, 2005, 08:09 PM // 20:09   #28
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Guild PvE sounds good to me , i dont care for stats , but some missions or quests that you could only go with your guild members sounds fun.

this game is about competition and team work , but most of all having fun and yes meeting people.so dont tell people to go chat on yahoo rooms , becose you can also go play single player games.
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Old Aug 04, 2005, 01:28 AM // 01:28   #29
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ya it would be pretty sweet
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Old Aug 04, 2005, 01:53 AM // 01:53   #30
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I think Seldens and Tactical-Dillusions ideas are outstanding.
Being a player who, in the main, sticks to PvE and belongs to a guild that does primarily the same, I would find any sort of Guild recognition would add something to being in a PvE Guild. I have tried PvP, but unfortunately I have neither the time or the patience to waste on competing with Guilds/players whose entire gaming lives are spent on PvP. I believe that this one of the reasons that Anet made such a brilliant PvE component. If the main goal of Guild Wars was to be PvP, why make the PvE side at all, when they could have just implemented something like the faction points we have now?
Anyway, just wanted to give my vote of support for the ideas.
Also to lament the fact that reasonable and well thought out posts will be derailed by someone feeding a troll.
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Old Aug 04, 2005, 02:53 AM // 02:53   #31
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It's fortunate that I left your guild when I did, Chrisby, if the intelligence you display here is indicative of the intelligence of the other members of the LoT. I would refute your posts point by point, but that's already been done by other people quite well.

In regard to the topic of the thread, I believe a PvE guild ladder would be an interesting addition to the game, assuming it's implemented correctly.
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Old Aug 04, 2005, 03:04 AM // 03:04   #32
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I think I now know why I dont play pvp.

Not to mention I dont want to wait four hours just to get into a group for a 3 minute match
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Old Aug 04, 2005, 09:58 AM // 09:58   #33
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I apologize kirgr526 I didn't see the "Do Not Feed The Troll" sign it was covered with something. I'll try not to let it happen again. Even before your post I decided it wasn't worth the effort (ignorance is bliss and apparently deaf).
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Old Aug 04, 2005, 08:10 PM // 20:10   #34
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Originally Posted by Ensabah Nur
I apologize kirgr526 I didn't see the "Do Not Feed The Troll" sign it was covered with something. I'll try not to let it happen again. Even before your post I decided it wasn't worth the effort (ignorance is bliss and apparently deaf).
Nothing to apologize for, we all do it, its just a shame that doing so always ends up being the focus of the post in the end, thus the point of the post disappears into oblivion. That was my point, not on blaming people for having a natural reaction to such things, as on this post.
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Old Aug 05, 2005, 11:50 PM // 23:50   #35
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Originally Posted by Kakumei
It's fortunate that I left your guild when I did, Chrisby, if the intelligence you display here is indicative of the intelligence of the other members of the LoT. I would refute your posts point by point, but that's already been done by other people quite well.

In regard to the topic of the thread, I believe a PvE guild ladder would be an interesting addition to the game, assuming it's implemented correctly.
who are you and since when were you in LoT?

BTW no one in my guild agrees with ne thing i say so dont take my opinions as the rest of the opinions of the guild. Ty

Quote:
Originally Posted by kirgr526
I think Seldens and Tactical-Dillusions ideas are outstanding.
Being a player who, in the main, sticks to PvE and belongs to a guild that does primarily the same, I would find any sort of Guild recognition would add something to being in a PvE Guild. I have tried PvP, but unfortunately I have neither the time or the patience to waste on competing with Guilds/players whose entire gaming lives are spent on PvP. I believe that this one of the reasons that Anet made such a brilliant PvE component. If the main goal of Guild Wars was to be PvP, why make the PvE side at all, when they could have just implemented something like the faction points we have now?
Anyway, just wanted to give my vote of support for the ideas.
Also to lament the fact that reasonable and well thought out posts will be derailed by someone feeding a troll.
People always use the "Why make PvE at all if its a PvP focused game" arguement. The reason: To get a larger market of people to buy the game in the first place. Duh. If they never made a PvE, im sure none of you would have bought the game. I would have anyway, but thats just me. I still think that allowing Guilds that DO NOT fight OTHER GUILDS to be allowed recognition for something like killing boss monsters, is a bad idea. Reason: Killing a boss is easier than killing 8 other people. I understand a lot of people like PvE and would disagree with me that PvE Guilds arent doing anything special enough to be allowed recognition, but its true. If you want recognition, go give 10 plat to about 1000 people. Then your guild would be recognized =P

Last edited by Undivine; Jan 16, 2008 at 05:15 AM // 05:15.. Reason: Double-post
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Old Aug 06, 2005, 12:35 AM // 00:35   #36
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Quote:
Originally Posted by Chrisby Pwns
People always use the "Why make PvE at all if its a PvP focused game" arguement. The reason: To get a larger market of people to buy the game in the first place. Duh. If they never made a PvE, im sure none of you would have bought the game. I would have anyway, but thats just me. I still think that allowing Guilds that DO NOT fight OTHER GUILDS to be allowed recognition for something like killing boss monsters, is a bad idea. Reason: Killing a boss is easier than killing 8 other people. I understand a lot of people like PvE and would disagree with me that PvE Guilds arent doing anything special enough to be allowed recognition, but its true. If you want recognition, go give 10 plat to about 1000 people. Then your guild would be recognized =P
Yes, yes, well played my good chap. I cannot argue with your point about killing bosses, you are right its not noteworthy in of itself. Nor can I argue that there is anything yet in PvE that fully justifies a ranking system, but I think that that point gives more credance to Tactical-Dillusions suggestion:

Quote:
Originally Posted by Tactical-Dillusions
Sounds good. Here's another...

I had an idea that i suggested a few times at every opportunity and the opportunity again presents itself here....

A PvE arena. You alone, with friends, PUGs or a Guild team start in an arena and you face "Everlasting" waves of monster attacks.

The waves at the beginning are very simple, with just a few low level devourers etc but after 100+ waves, you would be facing critters of levels proportionate to yourselves.
Another 50+ waves later and you would be facing the toughest of the tough and beating these would force even more numbers upon you.
Yes, while it may require major tweaking to make it a consistantly changing challenge, I think it would provide a true measure of where PvE guilds are compared to each other. Probably an expansion pack idea but not necessarily a huge stretch to see something like this added without detracting from PvP.
As for the rest of the post: 10plat to 1000 players, yes you will get recognition, but, still a bit beyond the reach of your average guild. Now, giving away un-ided components and runes, on top of plat, that's more realistic.
Your right in your point that none of us (PvE players) probably would not have bought the game. but your missing the fact that if they felt that PvP was the main focus and responded with content as such, they would lose us all as buyers for their expansions, and i am afraid that may just mean the death of the game or monthly costs for everyone playing.
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Old Aug 07, 2005, 03:31 AM // 03:31   #37
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I like this idea. Sorry I'm joining in so late and missed all the er...fun? I suppose it needs tweaking and all but at the base of it an excellent idea. It gives PvE guilds something to strive for.
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Old Aug 07, 2005, 04:28 AM // 04:28   #38
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well, Pashet said exactly what was on my mind (more or less), so I guess I'll just add an ambiguous "SECOND'D" and leave it at that.
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Old Oct 10, 2005, 10:34 PM // 22:34   #39
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WOW did this thread get derailed. I decided to come back and have a look to see what people thought of my suggestions. And, it seems mixed of course, but if you look at all the MMO's out there, there are large percentages playing PVE and PVP. I think what is important (not for GW), is to integrate the PVP gameplay in some way that it assist with the building of the story, character, guild ect. Othwise, you have two seperate games. GW took the approach of the PVE assisting the PVP, which is fine (hence the unlocking of items).

Basically, GW was created as a PVP game with PVE assisting it, where other games either try to balance PVE and PVP or do PVE only (D&D Online). Anyway, I will continue to look for a game that rewards PVE grouped play and actually gives incentives to being on a team other than the social aspect.
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Old Oct 10, 2005, 11:41 PM // 23:41   #40
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NICE. It would definitely have my vote. 5 Stars for the idea.

I am tired of "guild 8v8"

PvE Guilds are a break from the onslaught of FOTM builds

Last edited by LifeInfusion; Oct 10, 2005 at 11:48 PM // 23:48..
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